Description | ||||||||
Assigns the parameters used to calculate a UV projection for texture mapping to the tessellation inputs. | ||||||||
Synopsis | ||||||||
#include <ProSurface.h> | ||||||||
ProError | ProSurfacetessellationinputUvprojectionSet | ( | ||||||
ProSurfaceTessellationInput input_data | ||||||||
/* (In) | ||||||||
The input data handle. | ||||||||
*/ | ||||||||
ProSurfaceTessellationProjection projection_type | ||||||||
/* (In) | ||||||||
The type of projection to use for the UV calculations. | ||||||||
*/ | ||||||||
ProCsysdata* projection_csys | ||||||||
/* (In) | ||||||||
The csys data to use for the projection, if applicable. Pass NULL for a default projection. | ||||||||
*/ | ||||||||
) | ||||||||
Returns | ||||||||
|